INTRO
Today's opportunity to access free software that allows the creation of games as well as the ever growing community of artists and independent developers has led to a whole new era of games and gamming types. Different people look for different types of games and todays stress and lack of time gave developers the opportunity to create small but entertaining games that allow those that don't have time to enjoy a bit of action (the so called indie games)
So, as you probably already noticed from the previous post, I have established a Genre and Theme for my yet-to-develop game.
Having in mind that I want to create a game for those that don't have time to play full-lenght content driven (time consuming) games, I have decided to develop an indie game. This week I'm going to write down the Overview and start working on the document itself, since I already have a clear vision of what it is that I'm after.
Since I've been a gamer for quite some time now I came to realize that more and more games are becoming one of two things: content driven and engaging stories; or pure out of the box entertainment with no story whatsoever (shoot to kill and have some fun, basically).
Having this in mind I want to create something for those that have little to no time in their lives but still want to be able to sit down for a couple of minutes and have some fun. So, I'm looking to create a simple game that can engage players by its action and frantic killing action. More like an Action Adventure Arcade Game with a Horror Theme, where players get rewarded with a score for killing zombies, monsters, strange creatures and level bosses (as the difficulty increases).
Having as reference games like Metal Slug:
Limbo:
Oddworld Abe's Odyssey:
The early versions of Sonic, for megadrive:
Castlevania:
As well as two of my favourite tv series, Supernatural:
And Grimm:
And many many others, the game will be 2D. The character will have to progress through the level killing everything that moves and, by the end of the level, will have to face the level's boss.
So, these are the elements that I will be working on the next couple of days and that will be included in the Game Design Document:
TITLE
The Dark Half of Madness
OVERVIEW
Having no memory of what happend and no clue of why there's a demon inside you, the name Lynch and being able to kill eveything that moves seems to be the only two things you can remember.
Play as the half demon half human Lynch, as you shoot, burn, and blow up all sorts of undead and supernatural creatures using yourself and a variety of weapons. Your goal is simple: to stay alive as long as possible so that you can find out who you are and who made your life a living hell in the first place!
Discover the true meaning of a killing spree in this unique stylized side-scrolling, arcade-style, run-and-gun shooter filled with supernatural frenetic killing action.
STORY
CHARACTERS
LEVEL DESIGN
GAMEPLAY
USER INTERFACE AND GAME CONTROLS
SOUND AND MUSIC
Having in mind that I want to create a game for those that don't have time to play full-lenght content driven (time consuming) games, I have decided to develop an indie game. This week I'm going to write down the Overview and start working on the document itself, since I already have a clear vision of what it is that I'm after.
Since I've been a gamer for quite some time now I came to realize that more and more games are becoming one of two things: content driven and engaging stories; or pure out of the box entertainment with no story whatsoever (shoot to kill and have some fun, basically).
Having this in mind I want to create something for those that have little to no time in their lives but still want to be able to sit down for a couple of minutes and have some fun. So, I'm looking to create a simple game that can engage players by its action and frantic killing action. More like an Action Adventure Arcade Game with a Horror Theme, where players get rewarded with a score for killing zombies, monsters, strange creatures and level bosses (as the difficulty increases).
Having as reference games like Metal Slug:
Limbo:
Oddworld Abe's Odyssey:
The early versions of Sonic, for megadrive:
Castlevania:
As well as two of my favourite tv series, Supernatural:
And Grimm:
And many many others, the game will be 2D. The character will have to progress through the level killing everything that moves and, by the end of the level, will have to face the level's boss.
So, these are the elements that I will be working on the next couple of days and that will be included in the Game Design Document:
TITLE
The Dark Half of Madness
OVERVIEW
Having no memory of what happend and no clue of why there's a demon inside you, the name Lynch and being able to kill eveything that moves seems to be the only two things you can remember.
Play as the half demon half human Lynch, as you shoot, burn, and blow up all sorts of undead and supernatural creatures using yourself and a variety of weapons. Your goal is simple: to stay alive as long as possible so that you can find out who you are and who made your life a living hell in the first place!
Discover the true meaning of a killing spree in this unique stylized side-scrolling, arcade-style, run-and-gun shooter filled with supernatural frenetic killing action.
STORY
CHARACTERS
LEVEL DESIGN
GAMEPLAY
USER INTERFACE AND GAME CONTROLS
SOUND AND MUSIC


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