quinta-feira, 9 de fevereiro de 2012

Developing the Game Idea

Genre: Action-Adventure


Theme: Horror


"As Leon turned the Jeep down Bybee, heading for one of the main north-south streets that would take him to the RPD building, he got his first hint that something was very wrong. In the first few blocks, he was mildly surprised; by the fifth, he found himself slipping toward a state of shock. It wasn't just strange, it was ... well, it was impossible. 
Bybee was the first real city street, coming from the east, where buildings outnumbered empty lots. There were several espresso bars and cheap diners, as well as a bargain movie theater that never seemed to run anything but horror movies and sexy comedies - and was therefore the most popular hangout for the youth of Raccoon. There were even a few generically hip taverns that served microbrew and hot rum drinks for the winter college-student ski crowd. At quarter to nine on a Saturday night, Bybee should have been teeming with life.
But of the mostly single or two-story brick shops and restaurants that lined the street, Leon saw that almost all were dark and in the few that still boasted some light, it didn't look like there was anyone inside. There were plenty of cars parked along the narrow street, and yet not one person that he could see; Bybee, the hangout for cruising teens and college students, was totally deserted.
Where the hell is everybody? 

His mind grasped for answers as he crept down the silent street, searching desperately for a reason - and for some way to alleviate the sweaty anxiety that had once again settled over him. Maybe there was some kind of an event going on, a church function, like a spaghetti feed. Or perhaps Raccoon had decided to take up Oktoberfest and tonight was the big kickoff."

I've always been a huge fan of horror movies and survival horror games. More than that, I always wanted to know how they made them, I wanted to be part of the people that made those amazing games that I would spend hours playing. 

So, for this assignment I went looking for those buried ideas and collect all those references that fill my subconsciousness.

First things first, the first survival horror game I ever played was Resident Evil 1, for the old PS1:


This was never seen before on a console, plus it was a completely new genre. I really enjoyed the game play, the physics and the puzzles that you had to keep solving in order to progress in the game.
So this game was not only about aesthetics, but also about game-play. Also, one of the things that completely caught my attention was the plot. Having zombies on screen was not something new for the film industry (City of the Living Dead - 1980)...


...but for games, having a game with this plot and so dam engaging was something new and fresh for the games industry.



(continues...)

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